spawnpop
io.github.tinbox-labs/spawnpop · v1.0.0 · MCP 2025-11-25
Roblox game assets for your agent: free kit plan, then GUI, icons, thumbnails, 3D props and music.
Reachability
reachable
checked 2026-10-26 05:31 UTC
Registry status active
Tools pinned 7
32774a083a25
Tools last changed
unchanged since first capture 2026-10-25
Provenance
Registry namespace io.github.tinbox-labs
(GitHub-account verified by the official registry)
Website
https://spawnpop.com/mcp
Remote endpoints
https://spawnpop.com/mcp (streamable-http)
Observed changes
| When (UTC) | Event | Detail |
|---|---|---|
| 2026-10-25 05:31 | first capture | 7 tools pinned |
Pinned tool definitions (7)
| Tool | Description |
|---|---|
| plan_kit | No charge. Turns a one-sentence game idea into a priced kit (GUI, icons, thumbnail, 3D props, music). With an API key the plan is saved as a project; without one you get the same plan and price plus a link for the user to connect. |
| draft | Costs 10 credits per draft image. Makes low-cost previews with an AI fit check so finals are only bought for what works. confirmCredits must equal the price (items x copies x variants); requestId makes a retry free. |
| approve | No charge. Marks one draft per item copy as the reference its final is made from. Use the outputId shown by get_status. |
| generate | Spends credits. confirmCredits must equal the price of the items; if the price changed nothing is charged and price_changed comes back. The same requestId returns the same jobs and charges nothing. itemIds may be "approved". |
| get_status | No charge. One row per plan item, drafts with the AI fit verdict (fit, misfit, unjudged or pending; unjudged never blocks approve), approvals and balance. waitSeconds (0-25) returns as soon as something changes, so a call can come back... |
| get_files | No charge. Finished files with one-hour signed download URLs, sizes, triangle counts and stud sizes, plus a ready next-step block for Roblox Studio MCP and Open Cloud. |
| list_projects | No charge. Your recent projects, newest first. |
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